
For many children between four and twelve years old, especially the youngest,
language learning will not be the key motivational factor. Games can provide this stimulus.
There is hardly a child who does not like playing, but the role of games doesn’t end merely at fun, as misconceived. Traditionally, games have been regarded as marginal activities filling in odd moments when the teacher and class have nothing better to do. Current research and case studies show, rather strongly, that the place of games is not at the periphery but at the centre of the teaching learning process.
The first step in learning to read and write the language, is getting familiar with its alphabets and how they combine to form words. This forms the basis for all further language skills. Hence, it is not only important for this step to be mastered but for the child to develop a 'friendship' with the Aksharas, Matras and words.
To develop a friendship with something, a child needs to have a liking for it, be able to play with it, find it non-threatening, and find something of substance to engage with it (challenging enough). Games satisfy all these criteria.
Aksharit™ and its versions for different age groups help the children right from the recognition of letters, to knowing the correct spelling, expanding their vocabulary and enhancing dictionary checking, all in a motivated, non-threatening atmosphere created being a game. Moreover for children, words now become “valuable” and “collecting” them is fun.
Apart from the specific games, given the large number of components, AKSHARIT™ becomes a rich language activity development kit. In the hands of a creative teacher or material developer, it is a magician’s hat from which various games and activities could be pulled out. Language activities of different time intervals, varying ability levels and covering diverse set of concepts can be planned.
Nokia pre-bundles Aksharit on half a million N8 touch phones!
Aksharit's educational version soon to be launched by INTEL on the AppUp store.